![]() There’s a table of contents, a list of maps, and a one-page index of the Open Content. The cover isn’t particularly interesting, but the frequent maps (by John Davis, Rob Lee, and Scott Reeves) are clean and functional, and the less common illustrations (by Michael Clark, John Davis, Brian Figur, and Jennifer Meyer) are generally good, although some seem a bit out of focus. Seven Cities is a 144-page (including two pages of ads in the back), perfect bound book. Instead, it describes a sample of the buildings in each settlement, including both average and interesting examples, and employing a neat trick to increase the number of descriptions that can fit within on its pages.īut first the basics. It doesn’t even attempt to detail every single building in the smaller settlements it covers (in the manner of Judge’s Guild’s City States), with the exception of the smallest: the thorp (population 50 adults and 15 children). ![]() The eighth D&D3 category of settlement, metropolis, was considered too extensive to be dealt with in just one chapter of this book a well done metropolis would require a book to itself. The title Seven Cities is a bit misleading, because this book doesn’t describe seven cities, but rather seven settlements of various sizes: a thorp, hamlet, village, small town, large town, small city, and large city. It had been preceded by Seven Strongholds and was followed by Seven Civilizations and Sacred Ground I and II all books detailing generic locations that could be easily dropped into almost any fantasy d20 campaign. Seven Cities came out a while ago (March 2002), when some of the smarter d20 publishers were looking for things other than adventures to publish.
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