That is why we changed to a system that activates an effect when users collect 2~3 Inscriptions. We think the original system that changed the effect of Inscription as users added Inscriptions one by one, had some downsides.īut with your feedback and with our effort to make the system better, we concluded that the original system had more negatives than positives. There are some special Inscriptions that give meaningful effectㄴ when collecting 2, 3, 5, and 6 Inscriptions. However not every Inscription gains meaningful effect by collecting 2 and 4. Changed Inscription Systemįrom now on Inscription will become meaningful when users collect 2 Inscriptions and 4 Inscriptions respectively. No more need to worry about the Courage Inscription losing its effectiveness if you don’t have the Standard-issue Carleon Sword. The Inscription system has been reformed. Changed the circular saw trap to inflict Wound on enemies with a 3% chance.Changed the daggers to inflict Wound with a 10% chance.Allows the player to cancel the delay after the attack of by dash.Changed the additional embers to inflict Burn with a 5% chance.Changed the cooldown of to 25 seconds for all skulls.Changed the number of charges up to 2 times for for all skulls.Changed the cooldown of to 16 seconds for all skulls.Changed the number of charges up to 3 times for for all skulls.Changed the cooldown of to 14 seconds for all skulls.Changed the number of charges up to 4 times for for all skulls.Made it so that flasks inflicting poison don’t mix when hurling different flasks at once.Changed it so that and have a fixed chance to deal a wound.Increased the vertical attack range for the shield slam when doing a Basic Attack.Changed it so that Stun is inflicted 30% of the time.Changed Damage Type for : Physical → Magic.The Frost Skull’s main strength is still its Freeze Status Effect, but now even bosses can be affected by it. We reformed the Frost Skull and Status Effects. Changed damage type for every skill: Magic → Physical.The Skeleton-Sword is a master of inflicting status effects on enemies and the Legendary Grade Royal Guard Captain deals even more damage to enemies who are bleeding.Īlong those lines, in order for the status effects to have the right synergy, we’ve decided to change all the damage types from Magic to Physical. It will still use its sharp blade to wound enemies like a true swordsman. In particular, Status Effects and skulls who rely heavily on them have been changed significantly. Stun: Paralyze movement for 1.5 secondsīy reforming the Status Effect system, each Status Effect will now be more effective and useful.Freeze: Paralyze movement for 3 seconds and Freeze status ends when attacked.Burn: Gives Magic damage every 2 seconds, continues for 10 seconds, and gives more Magic damage to surrounding enemies.Wound: If additional Wound is given to the enemy who already has Wound, it will inflict Bleed and give one huge Physical damage.Poison: Deals Physical damage every 0.33 seconds and continues for 3 seconds.The effectiveness of Status Effect to Adventurer and Boss decreases by a certain amount and all the Bosses will be in Unstoppable status while preparing for the attack. Now Bosses can be afflicted with Status Effect but not always. Some of the enemies’ patterns will have a status ‘Unstoppable’, which makes the enemies immune to Freeze and Stun.Bosses can be afflicted with Status Effects.Status Effects that give damage will be affected by Physical or Magic Attack Power.The outcome of Status Effects will be the same regardless of how Status Effect is applied.However, through this reformation, each Status Effect will gain distinctive characteristics so that users can utilize Status Effect as an effective attack method when conquering Carleon. Damage dealt by a swap skill and damage dealt by using a normal skill will now be differentiatedĬurrent Status Effect had little effect on battle so it was considered as an attack enhancement rather than an actual attack method.Improved system for invincibility effect.
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